Monday 3 June 2013

RotateEntity VS RotateEntityTo



USING TRACKVIEW

MOVING ELEVATOR BETWEEN 2 TAGPOINTS



Instead of specifying two fixed positions for your elevator to move between, you can use tag point (Rollup Bar > AI > Tagpoints) for your elevator to move and rotate between. This flowgraph gets the position and rotation of each tagpoint, and tells the elevator to match the position and rotation of the top tagpoint when 'P' is pressed, then tells the elevator to match the position and rotation of the bottom tagpoint when 'O' is pressed.

Wherever you decide to place these two tagpoints, your elevator will move between them. You could imagine then, a series of tagpoints, placed along a path, for your elevator to move through.

LINK TO HELPFUL CRYENGINE TIPS AND TRICKS

Go to the dropbox folder here

Includes pdfs of how to create a flowgraph, animated textures...

Monday 29 April 2013

ASSIGN SURFACE TYPE! WARNING

To remove this warning click HERE and follow the instructions in the Instructions.txt file.

REDUCE GLOW

When you export from Sketchup into Crysis, the resource compiler sets your material diffuse settings to 235,235,235 by default. However, the Crysis default is 186,186,186. To improve your materials, switch to the Crysis default...Or experiment with the diffuse settings to see what looks the best:

Incorrect diffuse settings

Crysis default diffuse settings

DETAIL BUMP MAPS

You can give your materials a certain texture to them, for example, make them appear like concrete or wood. You do this by applying a bump map in the Detail box - see below: 

1. Assign a surface type, eg concrete to get rid of the ASSIGN SURFACE TYPE! warning.

2. Assign a Detail bump map from the folder: textures/detail_bumpmaps. eg metal_ddn.dds:

metal_ddn.dds


3. Under Shader Generation Params tick Detail bump mapping

4. Under Shader Params play around with the following settings:

Detail bump scale: (how bumpy the surface will be)
Detail tiling U and V: (the scale the texture will be mapped. A setting of 100 will make the texture tile smaller than a setting of 1. I usually go for around 10, however if you've used the Sketchup default white material, you may need to use around .05


bump example 01

bump example 02


For further information on materials and textures, watch  CryEngine 3 : an introduction and application. Vol. 3 "Materials and Creating A Prop" and "Materials And Textures" found here.

Monday 15 April 2013

TWO ARCHITECTS: ERICH MENDELSOHN + NERI OXMAN

ERICH MENDELSOHN CONCEPTS:

  • Used no historical precedents in formulating designs, instead from expressionistic sketches and romantic symbolism.
  • Personal philosophy of dynamism
  • His department stores symbolized consumerism during Weimar Republic in 1920s
  • Einstein tower is only built design that represents what he saw possible to create using reinforced concrete and steel... As early as 1914 he predicted organic forms, cantilevered, all possible because of steel and concrete. 
  • Visionary drawings, not intellectual.
  • Expressionism - to present the world solely from a subjective perspective, distorting it radically for emotional effect in order to evoke moods or ideas... Mendelsohn transformed music into architecture; he sketched designs while listening to Bach.
  • Non-conformer - refused to conform to trends of the time.

  • Coined materialecology - computational design strategies for form finding and 3d printing technology to create almost living structures.
  • Nature doesn’t offer forms, but processes…”emergence.”
  • Designer becomes an editor of constraints
  • Nature is a grand material engineer.
  • Nature designs for the multifunctional
  • Mass production vs mass customization
  • Uni vs nature and its multifunctional design capabilities.
  • Mies van der Rohe represents antithesis – a separation of elements – steel for structural performance, glass for environmental performance. Oxman believes this is unsustainable. Instead, we should design in a way that utilizes principles of nature, in scales that match human production.
  • Nature 2.0 – “what does it take to beat nature. What does it mean to design in a natural way?" 
  • Eg. fibers of an eggshell – distributed loads equally while allowing for food absorption, heat exchanges etc
  • Eg. One material, like an oyster shell, and vary its properties – stiffness, softness etc.






Erich Mendelsohn

1. Einstein Tower, Potsdam, 1921
2. Perterdorff Warehouse, Dessau, 1928
3. Hat factory, Luckenwalde 1921
4. Schocken Department Store Chemnitz 1928

Neri Oxman

1. Bio-inspired Armor Design, WIP
2. Carpal Skin, Museum of Science, Boston, 2009-2010
3. Fabricology, MIT, 2008-2010
4. Monocoque (sngle shell), MoMA, 2007
5. Stalasso Museum of Science, Boston, 2009

Sunday 17 March 2013